//==============================================================================
// Cavalry N Battle Boar.txt
//==============================================================================

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================

define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Battle Boar_boredA
			connect hotspot eclipseSFX hotspot
             length 2.0			
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Battle Boar_FlailA
			connect hotspot eclipseSFX hotspot
             length 2.0			
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Battle Boar_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.30 false BattleBoarDeath checkVisible 
				  tag SpecificSoundSet 0.31 false CrushMetal checkVisible 
				  tag SpecificSoundSet 0.32 false GiantFootsteps checkVisible 
//-- end auto generated section
             connect hotspot eclipseSFX hotspot
             length 3.5			 
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Battle Boar_boredA
				connect HOTSPOT norsebirthSFX hotspot
				connect hotspot eclipseSFX hotspot
				length 1.5
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Battle Boar_idleA
			connect hotspot eclipseSFX hotspot
			length 1.5
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Battle Boar_walkC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.00 true   
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.50 true   
                  tag FootstepLeft 0.60 true
			      tag SpecificSoundSet 0.00 false FootStepMetal checkVisible
			      tag SpecificSoundSet 0.10 false FootStepMetal checkVisible
			      tag SpecificSoundSet 0.50 false FootStepMetal checkVisible
			      tag SpecificSoundSet 0.60 false FootStepMetal checkVisible
			      tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
			      tag SpecificSoundSet 0.10 false GiantFootsteps checkVisible
			      tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
			      tag SpecificSoundSet 0.60 false GiantFootsteps checkVisible				  
//-- end auto generated section
              length 1.25
              connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Battle Boar_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.60 true
                  tag SpecificSoundSet 0.54 false CrushMetal checkVisible 				  
//-- end auto generated section
             length 1.25
             connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Battle Boar_buckA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.25 true   
                  tag Attack 0.75 true   
                  tag SpecificSoundSet 0.70 false CrushMetal checkVisible 
                  tag SpecificSoundSet 0.90 false CrushMetal checkVisible 
                  tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.40 false BattleBoarBuck checkVisible 
                  tag SpecificSoundSet 0.00 false BattleBoarBuckSqueal checkVisible 
//-- end auto generated section
			length 1.25
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Battle Boar_buckA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.25 true   
                  tag Attack 0.75 true   
                  tag SpecificSoundSet 0.70 false TitanFoot checkVisible 
                  tag SpecificSoundSet 0.90 false TitanFoot checkVisible 
                  tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.40 false BattleBoarBuck checkVisible 
                  tag SpecificSoundSet 0.00 false BattleBoarBuckSqueal checkVisible 
//-- end auto generated section
			length 1.25
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}
